![]() To caveat: I mean that by the standards of the old patches, where some changes would make me scream "What have they done, is this even Dota anymore?" and then I'd need to go have a cup of tea and a lie down. You can be interrupted in that time, so knowing exactly how quickly you can fling out your spells should prove handy.Īs for the "gameplay" updates, Valve have tweaked a lot but nothing jumps out at me as majorly game-changing. They've also added a "progress overlay" that shows the cast point of an ability when you use it, which is the short interval between when you use an ability and when it takes effect. Some of the most significant UI updates include a new effect that shows when a building is benefiting from backdoor protection, and you can now see the tooltips for Talents by pressing Alt. The courier now shows when it's carrying items belonging to another player, which should serve as a neat reminder to let them know they can call for the courier when you're done with it. I'm not sure what counts as the "extreme frequency" required to trigger this, but players who regularly misbehave - "feeding, abandoning, player abuse, etc" - will now automatically receive six-month bans. ![]() You can now hold down Alt to see which of your teammates is carrying a TP scroll and whether it's on cooldown, so now you can replace those cries of "HELP HELP BEING GANKED BOT" with "PETER I KNOW YOU CAN SAVE ME FOR GOD'S SAKE HELP". You can also "hover over an ability or item tooltip to see if and how they've changed." As I mentioned yesterday, it's an especially important addition now that the game's getting more regular updates. "Now you can see which heroes have updates by looking at the top-bar portrait of a selected hero on the drafting screen", say the patch notes. You can read the full patch notes here.įirst up is something that Dota could have done with for a good long while: in-game tips that tell you what changed with the most recent patch. ![]() There's far too much for me to cover, so these are just my highlights. They've added in-game tips about recent hero changes, redesigned player profiles and thrown in a whole bunch of UI tweaks and balance changes - and that's just scratching the surface. Two of my favourite smaller changes target those issues, but there's plenty more here besides. That's especially true for newer players, who have enough to deal with without worrying about micromanaging the courier or figuring out which jungle camps are the deadly ones. Dota can be more fiddly than an eleven-piece folk band, so this is good news. Yesterday's patch was the first of the new fortnightly updates, and its focus is on improvements that make the game less fiddly. I'll add some of the existing reports on the subreddit to the body of this post as we find them.Dota 2 has cracked out its 'quality of life' duster and set about some spring cleaning. If you notice any such issues after the patch please use this thread to discuss and report them. It seems that the patch brought with it multiple issues that will need to be resolved during the day. The Spring Cleaning patch has gone live on the main client: Not copium, still winnable 621 WagamamaTVīlood is shed as it has always been 562 HoboharryĮuropean Pro League Season 13 9h 14m Plasma SIBEĮuropean Pro League Season 13 12h 14m KZ Marsbet Livestreams EVERY TI PARTICIPANT IS BACK FOR MORE | !voicelines !ti 1858 syndereNġ2k Pos5 Gameplays !dance !coaching 1724 dubudota
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